1. Detach surfaces to create a surface network that can be aligned on all four sides.
The surfaces that you created in the initial surfaces step were only
partially ready to be aligned. In order to have a surface network that
is ready to create a uniform mesh from, you need to first detach the surfaces
that were created across the boundaries or adjoining surfaces. The image
on the left shows the initial surfaces highlighted. The image on the right
shows the areas where you need to detach the larger surfaces to create
smaller patches that can be aligned on all four sides.
| Un-Detached Initial Surfaces | Detached Initial Surfaces |
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As you can see, the surface network shown above is not a series of surfaces that can be called uniform. In order to create a series of uniform surfaces, we should rebuild all of the surfaces to create a series of meshes that are uniform.
Before this is done, some thought should be given to the distribution of detail in the model. We should plan on having more subdivisions in the areas where there needs to be a lot of deformation and visual detail, and less subdivisions where there is little or no deformation or detail.
There should also be one part of the model that should be considered the focus of the model. For this model, we will start with the mouth. The mouth will be put through the maximum amount of deformation. The subdivisions for the rest of the surfaces will align up with the subdivisions that we choose for the mouth.
Using a number that was chosen to give a "medium" res model the adequate amount of detail, The surfaces around the mouth are rebuilt. The "Uniform Knots" option is chosen, and the subdivisions for the surface we are rebuilding are plugged in.
| Rebuilt Surfaces around Mouth | Second Row of Rebuilt Surfaces |
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